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Now that you’ve decided which Talents and Abilities you want, you’ll need to identify just which Skills work best with this kind of setup. You might get more use out of this late game, so consider swapping Opportunist for this sometime in Act 2. You won’t need it as much later in the game, but it’s really good early game.įar Out Man – Can help with Bow attack range along with Throwing Knife. Opportunist – This will allow you to deal more damage when in melee combat. This works great because it applies to both Bow and Daggers. Hothead – Although extra Critical Chance doesn’t come in handy when you’re Backstabbing, this Talent helps when you’re not, which will be about half the time or more. You don’t have to play this Build Lone Wolf, but I think it works rather well.Įxecutioner – This Talent is flat out amazing in Lone Wolf and should give you extra AP nearly every round. Lone Wolf – You can’t be a Lone Wolf Build without taking this Talent, so here it is. Once Warfare is maxed then all additional points should be placed into Scoundrel.Īs far as Talents go I’d recommend the following: In Act 2 these should be taken up to 3 each and then Warfare maxed. In Act 1 Assassins will need to get 2 points in both Huntsman and Scoundrel and then start dropping points into Warfare. This also works really well with Backstabs which you can perform with Daggers, as they always Crit. This is achieved by maxing out Warfare and then placing points into Scoundrel to capitalize on high Critical Multiplier. Let’s take a look at what Abilities and Talents you need for a Assassin.īecause we can’t put points into Ranged or Duel Wield without gimping one Weapon type, we use Scoundrel to increase the damage of our Critical Attacks of any type.Īssassins deal damage with two different Weapon types so focusing on the common denominator, Physical Damage, is key. The bonuses you gain from Abilities in this game are somewhat different than the original, so it’s easy to see why people can get confused. It’s easy to get spread too thin, and often people make the mistake of not spreading points around enough. One of the hardest parts about making a Build in Divinity: Original Sin 2 is getting your Abilities distribution correct. Because there is no Rune that gives Finesse and Physical Damage you’ll want to slot Mystical Masterwork Runes into them if you can, which will give you Wits instead. These will help get you going until there is a better selection of gear to choose from. If you defeat Dorotya, the Decadent One in the Undertavern of Driftwood you will get Terrorbite and Venombite, which are also very good. Kniles the Flenser drops the Unique Daggers: Chastity and Abstinence in Fort Joy Prison. There are a couple good pairs of Daggers you can get early on. You’ll want to look for similar bonuses on these Weapons as you did with the Armour.
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Mystical Giant Masterwork Rune is the best you can do in your Daggers because their is no Rune that adds Finesse and Physical Damage.Īs far as Weapons go, Assassins will need two decent Daggers and a good Bow. Giant Flame Rune of Power is still the best Rune to slot into your Necklace, despite the bonus to Intelligence. Slot Masterwork Runes of Power into your Armour and Fire Rune of Power into your Necklace. Huntsman is also not that bad if you can get it without sacrificing anything mentioned before. Assassins should look for Armour with bonuses to Warfare, Finesse, Scoundrel, Wits and Critical Chance, in that order.
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Because Assassins are capable of fighting at range or close combat, this will give them some flexibility to decide how to engage based on the enemies they are facing. Ideally you’ll want to be capped on Finesse or near capped when doing this, but because you have a high Critical Multiplier from Scoundrel you’ll want to take advantage of it when not Backstabbing too.Īssassins can utilize any type of Armour which means they will have a good balance of Physical and Magical, which works well for this Build. Wits can still be useful to this Build because you won’t only be using Daggers, so once you’ve hit Act 2 consider dropping a few points into Wits to help bump your Critical Chance a bit. You’ll want to pump this as high as you can, only placing points into Memory or Wits as necessary (which shouldn’t be much) in Act 1. Assassin Attributes and EquipmentĪs mentioned above Assassins focus on Finesse in order to increase damage with Bows and Daggers. This makes all my attacks hit hard and Crit large.
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You can see I max Warfare and have a good amount of points into Scoundrel. Stats of my Level 16 Assassin (Lone Wolf).
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